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Class AsyncActionLoadPrimaryAssetClass

Async Action Load Primary Asset Class

Inheritance
System.Object
UObject
BlueprintAsyncActionBase
AsyncActionLoadPrimaryAssetBase
AsyncActionLoadPrimaryAssetClass
Inherited Members
BlueprintAsyncActionBase.Activate()
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AsyncActionLoadPrimaryAssetClass : AsyncActionLoadPrimaryAssetBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AsyncActionLoadPrimaryAssetClass DefaultObject { get; }
Property Value
Type Description
AsyncActionLoadPrimaryAssetClass
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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AsyncLoadPrimaryAssetClass(UObject, PrimaryAssetId, Byte)

Load a primary asset class into memory.

Declaration
public static AsyncActionLoadPrimaryAssetClass AsyncLoadPrimaryAssetClass(UObject WorldContextObject, PrimaryAssetId PrimaryAsset, byte LoadBundles)
Parameters
Type Name Description
UObject WorldContextObject
PrimaryAssetId PrimaryAsset
System.Byte LoadBundles
Returns
Type Description
AsyncActionLoadPrimaryAssetClass
Remarks

The completed delegate will go off when the load succeeds or fails, you should cast the Loaded class to verify it is the correct type If LoadBundles is specified, those bundles are loaded along with the asset

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AsyncActionLoadPrimaryAssetClass New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AsyncActionLoadPrimaryAssetClass

Operators

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Implicit(IntPtr to AsyncActionLoadPrimaryAssetClass)

Convert from IntPtr to UObject

Declaration
public static implicit operator AsyncActionLoadPrimaryAssetClass(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AsyncActionLoadPrimaryAssetClass
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