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Class AsyncActionChangePrimaryAssetBundles

Async Action Change Primary Asset Bundles

Inheritance
System.Object
UObject
BlueprintAsyncActionBase
AsyncActionLoadPrimaryAssetBase
AsyncActionChangePrimaryAssetBundles
Inherited Members
BlueprintAsyncActionBase.Activate()
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AsyncActionChangePrimaryAssetBundles : AsyncActionLoadPrimaryAssetBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AsyncActionChangePrimaryAssetBundles DefaultObject { get; }
Property Value
Type Description
AsyncActionChangePrimaryAssetBundles
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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AsyncChangeBundleStateForMatchingPrimaryAssets(UObject, Byte, Byte)

Change the bundle state of all assets that match OldBundles to instead contain NewBundles.

Declaration
public static AsyncActionChangePrimaryAssetBundles AsyncChangeBundleStateForMatchingPrimaryAssets(UObject WorldContextObject, byte NewBundles, byte OldBundles)
Parameters
Type Name Description
UObject WorldContextObject
System.Byte NewBundles
System.Byte OldBundles
Returns
Type Description
AsyncActionChangePrimaryAssetBundles
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AsyncChangeBundleStateForPrimaryAssetList(UObject, Byte, Byte, Byte)

Change the bundle state of assets in PrimaryAssetList. AddBundles are added and RemoveBundles are removed, both must be filled in but an empty array is allowed

Declaration
public static AsyncActionChangePrimaryAssetBundles AsyncChangeBundleStateForPrimaryAssetList(UObject WorldContextObject, byte PrimaryAssetList, byte AddBundles, byte RemoveBundles)
Parameters
Type Name Description
UObject WorldContextObject
System.Byte PrimaryAssetList
System.Byte AddBundles
System.Byte RemoveBundles
Returns
Type Description
AsyncActionChangePrimaryAssetBundles
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New(UObject, Name)

Spawn an object of this class

Declaration
public static AsyncActionChangePrimaryAssetBundles New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AsyncActionChangePrimaryAssetBundles

Operators

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Implicit(IntPtr to AsyncActionChangePrimaryAssetBundles)

Convert from IntPtr to UObject

Declaration
public static implicit operator AsyncActionChangePrimaryAssetBundles(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AsyncActionChangePrimaryAssetBundles
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