Class AsyncActionChangePrimaryAssetBundles
Async Action Change Primary Asset Bundles
Inheritance
System.Object
AsyncActionChangePrimaryAssetBundles
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AsyncActionChangePrimaryAssetBundles : AsyncActionLoadPrimaryAssetBase
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static AsyncActionChangePrimaryAssetBundles DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| AsyncActionChangePrimaryAssetBundles |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceAsyncChangeBundleStateForMatchingPrimaryAssets(UObject, Byte, Byte)
Change the bundle state of all assets that match OldBundles to instead contain NewBundles.
Declaration
public static AsyncActionChangePrimaryAssetBundles AsyncChangeBundleStateForMatchingPrimaryAssets(UObject WorldContextObject, byte NewBundles, byte OldBundles)
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | WorldContextObject | |
| System.Byte | NewBundles | |
| System.Byte | OldBundles |
Returns
| Type | Description |
|---|---|
| AsyncActionChangePrimaryAssetBundles |
AsyncChangeBundleStateForPrimaryAssetList(UObject, Byte, Byte, Byte)
Change the bundle state of assets in PrimaryAssetList. AddBundles are added and RemoveBundles are removed, both must be filled in but an empty array is allowed
Declaration
public static AsyncActionChangePrimaryAssetBundles AsyncChangeBundleStateForPrimaryAssetList(UObject WorldContextObject, byte PrimaryAssetList, byte AddBundles, byte RemoveBundles)
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | WorldContextObject | |
| System.Byte | PrimaryAssetList | |
| System.Byte | AddBundles | |
| System.Byte | RemoveBundles |
Returns
| Type | Description |
|---|---|
| AsyncActionChangePrimaryAssetBundles |
New(UObject, Name)
Spawn an object of this class
Declaration
public static AsyncActionChangePrimaryAssetBundles New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| AsyncActionChangePrimaryAssetBundles |
Operators
| Improve this Doc View SourceImplicit(IntPtr to AsyncActionChangePrimaryAssetBundles)
Convert from IntPtr to UObject
Declaration
public static implicit operator AsyncActionChangePrimaryAssetBundles(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| AsyncActionChangePrimaryAssetBundles |