Class AssetManager
A singleton UObject that is responsible for loading and unloading PrimaryAssets, and maintaining game-specific asset references
Inheritance
System.Object
AssetManager
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AssetManager : UObject
Properties
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bIncludeOnlyOnDiskAssets
Declaration
public bool bIncludeOnlyOnDiskAssets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsBulkScanning
Declaration
public bool bIsBulkScanning { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsGlobalAsyncScanEnvironment
Declaration
public bool bIsGlobalAsyncScanEnvironment { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsLoadingFromPakFiles
Declaration
public bool bIsLoadingFromPakFiles { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsManagementDatabaseCurrent
Declaration
public bool bIsManagementDatabaseCurrent { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsPrimaryAssetDirectoryCurrent
Declaration
public bool bIsPrimaryAssetDirectoryCurrent { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOnlyCookProductionAssets
Declaration
public bool bOnlyCookProductionAssets { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShouldAcquireMissingChunksOnLoad
Declaration
public bool bShouldAcquireMissingChunksOnLoad { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShouldGuessTypeAndName
Declaration
public bool bShouldGuessTypeAndName { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShouldUseSynchronousLoad
Declaration
public bool bShouldUseSynchronousLoad { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUpdateManagementDatabaseAfterScan
Declaration
public bool bUpdateManagementDatabaseAfterScan { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AssetManager DefaultObject { get; }
Property Value
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NumberOfSpawnedNotifications
Number of notifications seen in this update
Declaration
public int NumberOfSpawnedNotifications { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ObjectReferenceList
List of UObjects that are being kept from being GCd, derived from the asset type map. Arrays are currently more efficient than Sets
Declaration
public ObjectArrayField<UObject> ObjectReferenceList { get; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AssetManager New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AssetManager)
Convert from IntPtr to UObject
Declaration
public static implicit operator AssetManager(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns