Class AnimationSettings
Default animation settings.
Inheritance
System.Object
AnimationSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AnimationSettings : DeveloperSettings
Properties
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AlternativeCompressionThreshold
The alternate error threshold (0.
Declaration
public float AlternativeCompressionThreshold { get; set; }
Property Value
Type |
Description |
System.Single |
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Declaration
public bool bEnablePerformanceLog { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableSegmenting
Declaration
public bool bEnableSegmenting { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFirstRecompressUsingCurrentOrDefault
Declaration
public bool bFirstRecompressUsingCurrentOrDefault { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bForceBelowThreshold
Declaration
public bool bForceBelowThreshold { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bOnlyCheckForMissingSkeletalMeshes { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRaiseMaxErrorToExisting
Declaration
public bool bRaiseMaxErrorToExisting { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bStripAnimationDataOnDedicatedServer
Declaration
public bool bStripAnimationDataOnDedicatedServer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bTickAnimationOnSkeletalMeshInit
Declaration
public bool bTickAnimationOnSkeletalMeshInit { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bTryExhaustiveSearch
Declaration
public bool bTryExhaustiveSearch { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CompressCommandletVersion
compression upgrade version
Declaration
public int CompressCommandletVersion { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultCompressionAlgorithm
Default Compression Algorithm
Declaration
public SubclassOf<AnimCompress> DefaultCompressionAlgorithm { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimationSettings DefaultObject { get; }
Property Value
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ForceRecompression
Declaration
public bool ForceRecompression { get; set; }
Property Value
Type |
Description |
System.Boolean |
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MaxCurveError
Max error for compression of curves using remove redundant keys
Declaration
public float MaxCurveError { get; set; }
Property Value
Type |
Description |
System.Single |
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Rotation Compression Format
Declaration
public byte RotationCompressionFormat { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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Translation Compression Format
Declaration
public byte TranslationCompressionFormat { get; set; }
Property Value
Type |
Description |
System.Byte |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AnimationSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AnimationSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimationSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns