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Class AnimationSettings

Default animation settings.

Inheritance
System.Object
UObject
DeveloperSettings
AnimationSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimationSettings : DeveloperSettings

Properties

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AlternativeCompressionThreshold

The alternate error threshold (0.

Declaration
public float AlternativeCompressionThreshold { get; set; }
Property Value
Type Description
System.Single
Remarks

0 means don't try anything other than the current / default scheme)

Determines the current setting for world-space error tolerance in the animation compressor. When requested, animation being compressed will also consider an alternative compression method if the end result of that method produces less error than the AlternativeCompressionThreshold. Also known as "Max End Effector Error"

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bEnablePerformanceLog

Declaration
public bool bEnablePerformanceLog { get; set; }
Property Value
Type Description
System.Boolean
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bEnableSegmenting

Declaration
public bool bEnableSegmenting { get; set; }
Property Value
Type Description
System.Boolean
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bFirstRecompressUsingCurrentOrDefault

Declaration
public bool bFirstRecompressUsingCurrentOrDefault { get; set; }
Property Value
Type Description
System.Boolean
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bForceBelowThreshold

Declaration
public bool bForceBelowThreshold { get; set; }
Property Value
Type Description
System.Boolean
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bOnlyCheckForMissingSkeletalMeshes

Declaration
public bool bOnlyCheckForMissingSkeletalMeshes { get; set; }
Property Value
Type Description
System.Boolean
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bRaiseMaxErrorToExisting

Declaration
public bool bRaiseMaxErrorToExisting { get; set; }
Property Value
Type Description
System.Boolean
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bStripAnimationDataOnDedicatedServer

Declaration
public bool bStripAnimationDataOnDedicatedServer { get; set; }
Property Value
Type Description
System.Boolean
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bTickAnimationOnSkeletalMeshInit

Declaration
public bool bTickAnimationOnSkeletalMeshInit { get; set; }
Property Value
Type Description
System.Boolean
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bTryExhaustiveSearch

Declaration
public bool bTryExhaustiveSearch { get; set; }
Property Value
Type Description
System.Boolean
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CompressCommandletVersion

compression upgrade version

Declaration
public int CompressCommandletVersion { get; set; }
Property Value
Type Description
System.Int32
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DefaultCompressionAlgorithm

Default Compression Algorithm

Declaration
public SubclassOf<AnimCompress> DefaultCompressionAlgorithm { get; set; }
Property Value
Type Description
SubclassOf<AnimCompress>
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimationSettings DefaultObject { get; }
Property Value
Type Description
AnimationSettings
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ForceRecompression

Declaration
public bool ForceRecompression { get; set; }
Property Value
Type Description
System.Boolean
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MaxCurveError

Max error for compression of curves using remove redundant keys

Declaration
public float MaxCurveError { get; set; }
Property Value
Type Description
System.Single
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RotationCompressionFormat

Rotation Compression Format

Declaration
public byte RotationCompressionFormat { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TranslationCompressionFormat

Translation Compression Format

Declaration
public byte TranslationCompressionFormat { get; set; }
Property Value
Type Description
System.Byte

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimationSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimationSettings

Operators

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Implicit(IntPtr to AnimationSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimationSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimationSettings
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