Show / Hide Table of Contents

Class AnimNotify_PlayParticleEffect

Anim Notify Play Particle Effect

Inheritance
System.Object
UObject
AnimNotify
AnimNotify_PlayParticleEffect
Inherited Members
AnimNotify.Received_Notify
AnimNotify.GetNotifyName
AnimNotify.NotifyColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimNotify_PlayParticleEffect : AnimNotify

Properties

| Improve this Doc View Source

Attached

Declaration
public bool Attached { get; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimNotify_PlayParticleEffect DefaultObject { get; }
Property Value
Type Description
AnimNotify_PlayParticleEffect
| Improve this Doc View Source

LocationOffset

Location offset from the socket

Declaration
public Vector LocationOffset { get; }
Property Value
Type Description
Vector
| Improve this Doc View Source

PSTemplate

Particle System to Spawn

Declaration
public ParticleSystem PSTemplate { get; }
Property Value
Type Description
ParticleSystem
| Improve this Doc View Source

RotationOffset

Rotation offset from socket

Declaration
public Rotator RotationOffset { get; }
Property Value
Type Description
Rotator
| Improve this Doc View Source

Scale

Scale to spawn the particle system at

Declaration
public Vector Scale { get; }
Property Value
Type Description
Vector
| Improve this Doc View Source

SocketName

SocketName to attach to

Declaration
public Name SocketName { get; }
Property Value
Type Description
Name
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimNotify_PlayParticleEffect New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimNotify_PlayParticleEffect

Operators

| Improve this Doc View Source

Implicit(IntPtr to AnimNotify_PlayParticleEffect)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimNotify_PlayParticleEffect(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimNotify_PlayParticleEffect
  • Improve this Doc
  • View Source
Back to top Generated by DocFX