Class AnimCompress_RemoveLinearKeys
Anim Compress Remove Linear Keys
Inheritance
System.Object
AnimCompress_RemoveLinearKeys
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AnimCompress_RemoveLinearKeys : AnimCompress
Properties
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bActuallyFilterLinearKeys
Declaration
public bool bActuallyFilterLinearKeys { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOptimizeForForwardPlayback
Declaration
public bool bOptimizeForForwardPlayback { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRetarget
Declaration
public bool bRetarget { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseDecompression
Declaration
public bool bUseDecompression { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseMultithreading
Declaration
public bool bUseMultithreading { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimCompress_RemoveLinearKeys DefaultObject { get; }
Property Value
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EffectorDiffSocket
Error threshold for End Effectors with Sockets attached to them.
Declaration
public float EffectorDiffSocket { get; set; }
Property Value
Type |
Description |
System.Single |
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MaxAngleDiff
Maximum angle difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression.
Declaration
public float MaxAngleDiff { get; set; }
Property Value
Type |
Description |
System.Single |
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MaxEffectorDiff
As keys are tested for removal, we monitor the effects all the way down to the end effectors.
Declaration
public float MaxEffectorDiff { get; set; }
Property Value
Type |
Description |
System.Single |
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MaxPosDiff
Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression.
Declaration
public float MaxPosDiff { get; set; }
Property Value
Type |
Description |
System.Single |
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MaxScaleDiff
Maximum Scale difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression.
Declaration
public float MaxScaleDiff { get; set; }
Property Value
Type |
Description |
System.Single |
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MinEffectorDiff
As keys are tested for removal, we monitor the effects all the way down to the end effectors.
Declaration
public float MinEffectorDiff { get; set; }
Property Value
Type |
Description |
System.Single |
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ParentKeyScale
A scale value which increases the likelihood that a bone will retain a key if it's parent also had a key at the same time position.
Declaration
public float ParentKeyScale { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AnimCompress_RemoveLinearKeys New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AnimCompress_RemoveLinearKeys)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimCompress_RemoveLinearKeys(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns