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Class AnimCompress_Automatic

Anim Compress Automatic

Inheritance
System.Object
UObject
AnimCompress
AnimCompress_Automatic
Inherited Members
AnimCompress.bNeedsSkeleton
AnimCompress.bEnableSegmenting
AnimCompress.TranslationCompressionFormat
AnimCompress.RotationCompressionFormat
AnimCompress.ScaleCompressionFormat
AnimCompress.MaxCurveError
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimCompress_Automatic : AnimCompress

Properties

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bAutoReplaceIfExistingErrorTooGreat

Declaration
public bool bAutoReplaceIfExistingErrorTooGreat { get; set; }
Property Value
Type Description
System.Boolean
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bRaiseMaxErrorToExisting

Declaration
public bool bRaiseMaxErrorToExisting { get; set; }
Property Value
Type Description
System.Boolean
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bRunCurrentDefaultCompressor

Declaration
public bool bRunCurrentDefaultCompressor { get; set; }
Property Value
Type Description
System.Boolean
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bTryExhaustiveSearch

Declaration
public bool bTryExhaustiveSearch { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimCompress_Automatic DefaultObject { get; }
Property Value
Type Description
AnimCompress_Automatic
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MaxEndEffectorError

Maximum amount of error that a compression technique can introduce in an end effector Determines the current setting for world - space error tolerance in the animation compressor.

Declaration
public float MaxEndEffectorError { get; set; }
Property Value
Type Description
System.Single
Remarks

When requested, animation being compressed will also consider an alternative compression method if the end result of that method produces less error than the AlternativeCompressionThreshold. Also known as "Alternative Compression Threshold"

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimCompress_Automatic New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimCompress_Automatic

Operators

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Implicit(IntPtr to AnimCompress_Automatic)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimCompress_Automatic(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimCompress_Automatic
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