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Delegate Actor.ReceivePointDamage_delegate

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate HitResult ReceivePointDamage_delegate(float Damage, DamageType DamageType, Vector HitLocation, Vector HitNormal, PrimitiveComponent HitComponent, Name BoneName, Vector ShotFromDirection, Controller InstigatedBy, Actor DamageCauser, HitResult HitInfo);
Parameters
Type Name Description
System.Single Damage
DamageType DamageType
Vector HitLocation
Vector HitNormal
PrimitiveComponent HitComponent
Name BoneName
Vector ShotFromDirection
Controller InstigatedBy
Actor DamageCauser
HitResult HitInfo
Returns
Type Description
HitResult
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