Delegate Actor.ReceivePointDamage_delegate
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate HitResult ReceivePointDamage_delegate(float Damage, DamageType DamageType, Vector HitLocation, Vector HitNormal, PrimitiveComponent HitComponent, Name BoneName, Vector ShotFromDirection, Controller InstigatedBy, Actor DamageCauser, HitResult HitInfo);
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | Damage | |
| DamageType | DamageType | |
| Vector | HitLocation | |
| Vector | HitNormal | |
| PrimitiveComponent | HitComponent | |
| Name | BoneName | |
| Vector | ShotFromDirection | |
| Controller | InstigatedBy | |
| Actor | DamageCauser | |
| HitResult | HitInfo |
Returns
| Type | Description |
|---|---|
| HitResult |