Delegate Actor.ReceivePointDamage_delegate
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate HitResult ReceivePointDamage_delegate(float Damage, DamageType DamageType, Vector HitLocation, Vector HitNormal, PrimitiveComponent HitComponent, Name BoneName, Vector ShotFromDirection, Controller InstigatedBy, Actor DamageCauser, HitResult HitInfo);
Parameters
Type | Name | Description |
---|---|---|
System.Single | Damage | |
DamageType | DamageType | |
Vector | HitLocation | |
Vector | HitNormal | |
PrimitiveComponent | HitComponent | |
Name | BoneName | |
Vector | ShotFromDirection | |
Controller | InstigatedBy | |
Actor | DamageCauser | |
HitResult | HitInfo |
Returns
Type | Description |
---|---|
HitResult |