Class EditorStyleSettings
Implements the Editor style settings.
Inheritance
System.Object
EditorStyleSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class EditorStyleSettings : UObject
Properties
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bColorVisionDeficiencyCorrection
Declaration
public bool bColorVisionDeficiencyCorrection { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bColorVisionDeficiencyCorrectionPreviewWithDeficiency
Declaration
public bool bColorVisionDeficiencyCorrectionPreviewWithDeficiency { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableColorizedEditorTabs
Declaration
public bool bEnableColorizedEditorTabs { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableHighDPIAwareness
Declaration
public bool bEnableHighDPIAwareness { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableWindowAnimations
Declaration
public bool bEnableWindowAnimations { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bExpandConfigurationMenus
Declaration
public bool bExpandConfigurationMenus { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bPromoteOutputLogWarningsDuringPIE { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bResetEditorWindowBackgroundSettings
Declaration
public bool bResetEditorWindowBackgroundSettings { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowAllAdvancedDetails
Declaration
public bool bShowAllAdvancedDetails { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowFriendlyNames
Declaration
public bool bShowFriendlyNames { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowHiddenPropertiesWhilePlaying
Declaration
public bool bShowHiddenPropertiesWhilePlaying { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bShowLaunchMenus { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bShowProjectMenus { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseGrid
Declaration
public bool bUseGrid { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bUseSmallToolBarIcons { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CenterColor
The color used to represent the center lines in the grid
Declaration
public LinearColor CenterColor { get; set; }
Property Value
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ColorVisionDeficiencySeverity
Color Vision Deficiency Severity
Declaration
public int ColorVisionDeficiencySeverity { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EditorStyleSettings DefaultObject { get; }
Property Value
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EditorChildWindowBackgroundOverride
The override for the background of the child window (if not modified, the defaults will be used)
Declaration
public SlateBrush EditorChildWindowBackgroundOverride { get; set; }
Property Value
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EditorMainWindowBackgroundOverride
The override for the background of the main window (if not modified, the defaults will be used)
Declaration
public SlateBrush EditorMainWindowBackgroundOverride { get; set; }
Property Value
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EditorWindowBackgroundColor
The color used to tint the editor window backgrounds
Declaration
public LinearColor EditorWindowBackgroundColor { get; set; }
Property Value
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InactiveSelectionColor
The color used to represent selected items that are currently inactive
Declaration
public LinearColor InactiveSelectionColor { get; set; }
Property Value
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KeyboardFocusColor
The color used to represent keyboard input selection focus
Declaration
public LinearColor KeyboardFocusColor { get; set; }
Property Value
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LogBackgroundColor
The color used for the background in the output log
Declaration
public LinearColor LogBackgroundColor { get; set; }
Property Value
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LogCommandColor
The color used for normal text in the output log
Declaration
public LinearColor LogCommandColor { get; set; }
Property Value
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LogErrorColor
The color used for error log lines
Declaration
public LinearColor LogErrorColor { get; set; }
Property Value
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LogFontSize
The font size used in the output log
Declaration
public int LogFontSize { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LogNormalColor
The color used for normal text in the output log
Declaration
public LinearColor LogNormalColor { get; set; }
Property Value
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LogSelectionBackgroundColor
The color used for the background of selected text in the output log
Declaration
public LinearColor LogSelectionBackgroundColor { get; set; }
Property Value
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LogTimestampMode
The display mode for timestamps in the output log
Declaration
public byte LogTimestampMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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LogWarningColor
The color used for warning log lines
Declaration
public LinearColor LogWarningColor { get; set; }
Property Value
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PressedSelectionColor
The color used to represent a pressed item
Declaration
public LinearColor PressedSelectionColor { get; set; }
Property Value
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RegularColor
The color used to represent regular grid lines
Declaration
public LinearColor RegularColor { get; set; }
Property Value
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RuleColor
The color used to represent ruler lines in the grid
Declaration
public LinearColor RuleColor { get; set; }
Property Value
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SelectionColor
The color used to represent selection
Declaration
public LinearColor SelectionColor { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static EditorStyleSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to EditorStyleSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator EditorStyleSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns