Class EditableMeshFactory
@todo mesheditor: Comment these classes and enums!
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.EditableMesh
Assembly: UE4DotNet.dll
Syntax
public class EditableMeshFactory : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static EditableMeshFactory DefaultObject { get; }
Property Value
Type | Description |
---|---|
EditableMeshFactory |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceMakeEditableMesh(PrimitiveComponent, Int32)
Make Editable Mesh
Declaration
public static EditableMesh MakeEditableMesh(PrimitiveComponent PrimitiveComponent, int LODIndex)
Parameters
Type | Name | Description |
---|---|---|
PrimitiveComponent | PrimitiveComponent | |
System.Int32 | LODIndex |
Returns
Type | Description |
---|---|
EditableMesh |
New(UObject, Name)
Spawn an object of this class
Declaration
public static EditableMeshFactory New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
EditableMeshFactory |
Operators
| Improve this Doc View SourceImplicit(IntPtr to EditableMeshFactory)
Convert from IntPtr to UObject
Declaration
public static implicit operator EditableMeshFactory(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
EditableMeshFactory |