Class ClothingSimulationInteractor
If a clothing simulation is able to be interacted with at runtime then a derived interactor should be created, and at least the basic API implemented for that simulation.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntimeInterface
Assembly: UE4DotNet.dll
Syntax
public class ClothingSimulationInteractor : UObject
Remarks
Only write to the simulation and context during the call to Sync, as that is guaranteed to be a safe place to access this data.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static ClothingSimulationInteractor DefaultObject { get; }
Property Value
Type | Description |
---|---|
ClothingSimulationInteractor |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceClothConfigUpdated()
Called to update the cloth config without restarting the simulation
Declaration
public void ClothConfigUpdated()
New(UObject, Name)
Spawn an object of this class
Declaration
public static ClothingSimulationInteractor New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ClothingSimulationInteractor |
PhysicsAssetUpdated()
Called to update collision status without restarting the simulation
Declaration
public void PhysicsAssetUpdated()
Operators
| Improve this Doc View SourceImplicit(IntPtr to ClothingSimulationInteractor)
Convert from IntPtr to UObject
Declaration
public static implicit operator ClothingSimulationInteractor(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ClothingSimulationInteractor |