Show / Hide Table of Contents

Class ClothingSimulationInteractor

If a clothing simulation is able to be interacted with at runtime then a derived interactor should be created, and at least the basic API implemented for that simulation.

Inheritance
System.Object
UObject
ClothingSimulationInteractor
ClothingSimulationInteractorNv
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntimeInterface
Assembly: UE4DotNet.dll
Syntax
public class ClothingSimulationInteractor : UObject
Remarks

Only write to the simulation and context during the call to Sync, as that is guaranteed to be a safe place to access this data.

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ClothingSimulationInteractor DefaultObject { get; }
Property Value
Type Description
ClothingSimulationInteractor
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

ClothConfigUpdated()

Called to update the cloth config without restarting the simulation

Declaration
public void ClothConfigUpdated()
| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static ClothingSimulationInteractor New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ClothingSimulationInteractor
| Improve this Doc View Source

PhysicsAssetUpdated()

Called to update collision status without restarting the simulation

Declaration
public void PhysicsAssetUpdated()

Operators

| Improve this Doc View Source

Implicit(IntPtr to ClothingSimulationInteractor)

Convert from IntPtr to UObject

Declaration
public static implicit operator ClothingSimulationInteractor(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ClothingSimulationInteractor
  • Improve this Doc
  • View Source
Back to top Generated by DocFX