Class CameraRig_Rail
Camera Rig Rail
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.CinematicCamera
Assembly: UE4DotNet.dll
Syntax
public class CameraRig_Rail : Actor
Properties
| Improve this Doc View SourcebLockOrientationToRail
Declaration
public bool bLockOrientationToRail { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
CurrentPositionOnRail
Defines current position of the mount point along the rail, in terms of normalized distance from the beginning of the rail.
Declaration
public float CurrentPositionOnRail { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CameraRig_Rail DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| CameraRig_Rail |
PreviewMesh_Mount
Preview Mesh Mount
Declaration
public StaticMeshComponent PreviewMesh_Mount { get; set; }
Property Value
| Type | Description |
|---|---|
| StaticMeshComponent |
PreviewMesh_Rail
Preview meshes for visualization
Declaration
public SplineMeshComponent PreviewMesh_Rail { get; set; }
Property Value
| Type | Description |
|---|---|
| SplineMeshComponent |
PreviewRailMeshSegments
Preview Rail Mesh Segments
Declaration
public ObjectArrayField<SplineMeshComponent> PreviewRailMeshSegments { get; }
Property Value
| Type | Description |
|---|---|
| ObjectArrayField<SplineMeshComponent> |
PreviewRailStaticMesh
Preview Rail Static Mesh
Declaration
public StaticMesh PreviewRailStaticMesh { get; set; }
Property Value
| Type | Description |
|---|---|
| StaticMesh |
RailCameraMount
Component to define the attach point for cameras. Moves along the rail.
Declaration
public SceneComponent RailCameraMount { get; set; }
Property Value
| Type | Description |
|---|---|
| SceneComponent |
RailSplineComponent
Spline component to define the rail path.
Declaration
public SplineComponent RailSplineComponent { get; set; }
Property Value
| Type | Description |
|---|---|
| SplineComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
TransformComponent
Root component to give the whole actor a transform.
Declaration
public SceneComponent TransformComponent { get; set; }
Property Value
| Type | Description |
|---|---|
| SceneComponent |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CameraRig_Rail New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| CameraRig_Rail |
Operators
| Improve this Doc View SourceImplicit(IntPtr to CameraRig_Rail)
Convert from IntPtr to UObject
Declaration
public static implicit operator CameraRig_Rail(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| CameraRig_Rail |