Class CameraRig_Crane
A simple rig for simulating crane-like camera movements.
Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.CinematicCamera
Assembly: UE4DotNet.dll
Syntax
public class CameraRig_Crane : Actor
  Properties
| Improve this Doc View SourcebLockMountPitch
Declaration
public bool bLockMountPitch { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
bLockMountYaw
Declaration
public bool bLockMountYaw { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
CraneArmLength
Controls the length of the crane arm.
Declaration
public float CraneArmLength { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Single | 
CraneCameraMount
Component to define the attach point for cameras.
Declaration
public SceneComponent CraneCameraMount { get; set; }
  Property Value
| Type | Description | 
|---|---|
| SceneComponent | 
CranePitch
Controls the pitch of the crane arm.
Declaration
public float CranePitch { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Single | 
CranePitchControl
Component to control Pitch.
Declaration
public SceneComponent CranePitchControl { get; set; }
  Property Value
| Type | Description | 
|---|---|
| SceneComponent | 
CraneYaw
Controls the yaw of the crane arm.
Declaration
public float CraneYaw { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Single | 
CraneYawControl
Component to control Yaw.
Declaration
public SceneComponent CraneYawControl { get; set; }
  Property Value
| Type | Description | 
|---|---|
| SceneComponent | 
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CameraRig_Crane DefaultObject { get; }
  Property Value
| Type | Description | 
|---|---|
| CameraRig_Crane | 
PreviewMesh_CraneArm
Preview meshes for visualization
Declaration
public StaticMeshComponent PreviewMesh_CraneArm { get; set; }
  Property Value
| Type | Description | 
|---|---|
| StaticMeshComponent | 
PreviewMesh_CraneBase
Preview Mesh Crane Base
Declaration
public StaticMeshComponent PreviewMesh_CraneBase { get; set; }
  Property Value
| Type | Description | 
|---|---|
| StaticMeshComponent | 
PreviewMesh_CraneCounterWeight
Preview Mesh Crane Counter Weight
Declaration
public StaticMeshComponent PreviewMesh_CraneCounterWeight { get; set; }
  Property Value
| Type | Description | 
|---|---|
| StaticMeshComponent | 
PreviewMesh_CraneMount
Preview Mesh Crane Mount
Declaration
public StaticMeshComponent PreviewMesh_CraneMount { get; set; }
  Property Value
| Type | Description | 
|---|---|
| StaticMeshComponent | 
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
  Property Value
| Type | Description | 
|---|---|
| Class | 
TransformComponent
Root component to give the whole actor a transform.
Declaration
public SceneComponent TransformComponent { get; set; }
  Property Value
| Type | Description | 
|---|---|
| SceneComponent | 
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CameraRig_Crane New(UObject obj = null, Name name = default(Name))
  Parameters
| Type | Name | Description | 
|---|---|---|
| UObject | obj | |
| Name | name | 
Returns
| Type | Description | 
|---|---|
| CameraRig_Crane | 
Operators
| Improve this Doc View SourceImplicit(IntPtr to CameraRig_Crane)
Convert from IntPtr to UObject
Declaration
public static implicit operator CameraRig_Crane(IntPtr p)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.IntPtr | p | 
Returns
| Type | Description | 
|---|---|
| CameraRig_Crane |