Class CameraRig_Crane
A simple rig for simulating crane-like camera movements.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.CinematicCamera
Assembly: UE4DotNet.dll
Syntax
public class CameraRig_Crane : Actor
Properties
| Improve this Doc View SourcebLockMountPitch
Declaration
public bool bLockMountPitch { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bLockMountYaw
Declaration
public bool bLockMountYaw { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CraneArmLength
Controls the length of the crane arm.
Declaration
public float CraneArmLength { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
CraneCameraMount
Component to define the attach point for cameras.
Declaration
public SceneComponent CraneCameraMount { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
CranePitch
Controls the pitch of the crane arm.
Declaration
public float CranePitch { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
CranePitchControl
Component to control Pitch.
Declaration
public SceneComponent CranePitchControl { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
CraneYaw
Controls the yaw of the crane arm.
Declaration
public float CraneYaw { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
CraneYawControl
Component to control Yaw.
Declaration
public SceneComponent CraneYawControl { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CameraRig_Crane DefaultObject { get; }
Property Value
Type | Description |
---|---|
CameraRig_Crane |
PreviewMesh_CraneArm
Preview meshes for visualization
Declaration
public StaticMeshComponent PreviewMesh_CraneArm { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
PreviewMesh_CraneBase
Preview Mesh Crane Base
Declaration
public StaticMeshComponent PreviewMesh_CraneBase { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
PreviewMesh_CraneCounterWeight
Preview Mesh Crane Counter Weight
Declaration
public StaticMeshComponent PreviewMesh_CraneCounterWeight { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
PreviewMesh_CraneMount
Preview Mesh Crane Mount
Declaration
public StaticMeshComponent PreviewMesh_CraneMount { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TransformComponent
Root component to give the whole actor a transform.
Declaration
public SceneComponent TransformComponent { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CameraRig_Crane New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
CameraRig_Crane |
Operators
| Improve this Doc View SourceImplicit(IntPtr to CameraRig_Crane)
Convert from IntPtr to UObject
Declaration
public static implicit operator CameraRig_Crane(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
CameraRig_Crane |