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Class BlueprintEditorSettings

Blueprint Editor Settings

Inheritance
System.Object
UObject
BlueprintEditorSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class BlueprintEditorSettings : UObject

Properties

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bAllowExplicitImpureNodeDisabling

Declaration
public bool bAllowExplicitImpureNodeDisabling { get; set; }
Property Value
Type Description
System.Boolean
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bAutoCastObjectConnections

Declaration
public bool bAutoCastObjectConnections { get; set; }
Property Value
Type Description
System.Boolean
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bBlueprintNodeUniqueNames

Declaration
public bool bBlueprintNodeUniqueNames { get; set; }
Property Value
Type Description
System.Boolean
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bCompactCallOnMemberNodes

Declaration
public bool bCompactCallOnMemberNodes { get; set; }
Property Value
Type Description
System.Boolean
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bDrawMidpointArrowsInBlueprints

Declaration
public bool bDrawMidpointArrowsInBlueprints { get; set; }
Property Value
Type Description
System.Boolean
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bExposeAllMemberComponentFunctions

Declaration
public bool bExposeAllMemberComponentFunctions { get; set; }
Property Value
Type Description
System.Boolean
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bFavorPureCastNodes

Declaration
public bool bFavorPureCastNodes { get; set; }
Property Value
Type Description
System.Boolean
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bFlattenFavoritesMenus

Declaration
public bool bFlattenFavoritesMenus { get; set; }
Property Value
Type Description
System.Boolean
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bHideConstructionScriptComponentsInDetailsView

Declaration
public bool bHideConstructionScriptComponentsInDetailsView { get; set; }
Property Value
Type Description
System.Boolean
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bHostFindInBlueprintsInGlobalTab

Declaration
public bool bHostFindInBlueprintsInGlobalTab { get; set; }
Property Value
Type Description
System.Boolean
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bIncludeCommentNodesInBookmarksTab

Declaration
public bool bIncludeCommentNodesInBookmarksTab { get; set; }
Property Value
Type Description
System.Boolean
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bJumpToNodeErrors

Declaration
public bool bJumpToNodeErrors { get; set; }
Property Value
Type Description
System.Boolean
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bNavigateToNativeFunctionsFromCallNodes

Declaration
public bool bNavigateToNativeFunctionsFromCallNodes { get; set; }
Property Value
Type Description
System.Boolean
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bShowActionMenuItemSignatures

Declaration
public bool bShowActionMenuItemSignatures { get; set; }
Property Value
Type Description
System.Boolean
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bShowBookmarksForCurrentDocumentOnlyInTab

Declaration
public bool bShowBookmarksForCurrentDocumentOnlyInTab { get; set; }
Property Value
Type Description
System.Boolean
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bShowContextualFavorites

Declaration
public bool bShowContextualFavorites { get; set; }
Property Value
Type Description
System.Boolean
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bShowDetailedCompileResults

Declaration
public bool bShowDetailedCompileResults { get; set; }
Property Value
Type Description
System.Boolean
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bShowEmptySections

Declaration
public bool bShowEmptySections { get; set; }
Property Value
Type Description
System.Boolean
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bShowGraphInstructionText

Declaration
public bool bShowGraphInstructionText { get; set; }
Property Value
Type Description
System.Boolean
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bShowInheritedVariables

Declaration
public bool bShowInheritedVariables { get; set; }
Property Value
Type Description
System.Boolean
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bShowViewportOnSimulate

Declaration
public bool bShowViewportOnSimulate { get; set; }
Property Value
Type Description
System.Boolean
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bSpawnDefaultBlueprintNodes

Declaration
public bool bSpawnDefaultBlueprintNodes { get; set; }
Property Value
Type Description
System.Boolean
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bSplitContextTargetSettings

Declaration
public bool bSplitContextTargetSettings { get; set; }
Property Value
Type Description
System.Boolean
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CompileEventDisplayThresholdMs

Minimum event time threshold used as a filter when additional details are enabled for display in the Compiler Results tab. A value of zero means that all events will be included in the final summary.

Declaration
public int CompileEventDisplayThresholdMs { get; set; }
Property Value
Type Description
System.Int32
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BlueprintEditorSettings DefaultObject { get; }
Property Value
Type Description
BlueprintEditorSettings
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NodeTemplateCacheCapMB

The node template cache is used to speed up blueprint menuing. This determines the peak data size for that cache.

Declaration
public float NodeTemplateCacheCapMB { get; set; }
Property Value
Type Description
System.Single
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SaveOnCompile

Determines when to save Blueprints post-compile

Declaration
public byte SaveOnCompile { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static BlueprintEditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BlueprintEditorSettings

Operators

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Implicit(IntPtr to BlueprintEditorSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator BlueprintEditorSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BlueprintEditorSettings
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