Show / Hide Table of Contents

Class SoundFactory

Sound Factory

Inheritance
System.Object
UObject
Factory
SoundFactory
ReimportSoundFactory
Inherited Members
Factory.ScriptFactoryCanImport
Factory.ScriptFactoryCreateFile
Factory.bCreateNew
Factory.SupportedClass
Factory.ContextClass
Factory.bEditAfterNew
Factory.bEditorImport
Factory.bText
Factory.ImportPriority
Factory.AutomatedImportData
Factory.AssetImportTask
Factory.OverwriteYesOrNoToAllState
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AudioEditor
Assembly: UE4DotNet.dll
Syntax
public class SoundFactory : Factory

Properties

| Improve this Doc View Source

bAutoCreateCue

Declaration
public bool bAutoCreateCue { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bIncludeAttenuationNode

Declaration
public bool bIncludeAttenuationNode { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bIncludeLoopingNode

Declaration
public bool bIncludeLoopingNode { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bIncludeModulatorNode

Declaration
public bool bIncludeModulatorNode { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

CueVolume

The volume of the created sound cue

Declaration
public float CueVolume { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SoundFactory DefaultObject { get; }
Property Value
Type Description
SoundFactory
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static SoundFactory New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SoundFactory

Operators

| Improve this Doc View Source

Implicit(IntPtr to SoundFactory)

Convert from IntPtr to UObject

Declaration
public static implicit operator SoundFactory(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SoundFactory
  • Improve this Doc
  • View Source
Back to top Generated by DocFX