Class SoundFactory
Sound Factory
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AudioEditor
Assembly: UE4DotNet.dll
Syntax
public class SoundFactory : Factory
Properties
| Improve this Doc View SourcebAutoCreateCue
Declaration
public bool bAutoCreateCue { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bIncludeAttenuationNode
Declaration
public bool bIncludeAttenuationNode { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bIncludeLoopingNode
Declaration
public bool bIncludeLoopingNode { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bIncludeModulatorNode
Declaration
public bool bIncludeModulatorNode { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CueVolume
The volume of the created sound cue
Declaration
public float CueVolume { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundFactory DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundFactory |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundFactory New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundFactory |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundFactory)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundFactory(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundFactory |