Class ArchVisCharacter
Arch Vis Character
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ArchVisCharacter
Assembly: UE4DotNet.dll
Syntax
public class ArchVisCharacter : Character
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static ArchVisCharacter DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| ArchVisCharacter |
MouseSensitivityScale_Pitch
Controls how aggressively mouse motion translates to character rotation in the pitch axis.
Declaration
public float MouseSensitivityScale_Pitch { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
MouseSensitivityScale_Yaw
Controls how aggressively mouse motion translates to character rotation in the yaw axis.
Declaration
public float MouseSensitivityScale_Yaw { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ArchVisCharacter New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| ArchVisCharacter |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ArchVisCharacter)
Convert from IntPtr to UObject
Declaration
public static implicit operator ArchVisCharacter(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| ArchVisCharacter |