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Class AnimPreviewAttacheInstance

This Instance only contains one AnimationAsset, and produce poses

Inheritance
System.Object
UObject
AnimInstance
AnimCustomInstance
AnimPreviewAttacheInstance
Inherited Members
AnimInstance.BlueprintBeginPlay
AnimInstance.BlueprintInitializeAnimation
AnimInstance.BlueprintPostEvaluateAnimation
AnimInstance.BlueprintUpdateAnimation
AnimInstance.CalculateDirection(Vector, Rotator)
AnimInstance.ClearMorphTargets()
AnimInstance.GetActiveCurveNames(EAnimCurveType)
AnimInstance.GetAllCurveNames()
AnimInstance.GetCurrentActiveMontage()
AnimInstance.GetCurrentStateName(Int32)
AnimInstance.GetCurveValue(Name)
AnimInstance.GetInstanceAssetPlayerLength(Int32)
AnimInstance.GetInstanceAssetPlayerTime(Int32)
AnimInstance.GetInstanceAssetPlayerTimeFraction(Int32)
AnimInstance.GetInstanceAssetPlayerTimeFromEnd(Int32)
AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction(Int32)
AnimInstance.GetInstanceCurrentStateElapsedTime(Int32)
AnimInstance.GetInstanceMachineWeight(Int32)
AnimInstance.GetInstanceStateWeight(Int32, Int32)
AnimInstance.GetInstanceTransitionCrossfadeDuration(Int32, Int32)
AnimInstance.GetInstanceTransitionTimeElapsed(Int32, Int32)
AnimInstance.GetInstanceTransitionTimeElapsedFraction(Int32, Int32)
AnimInstance.GetOwningActor()
AnimInstance.GetOwningComponent()
AnimInstance.GetRelevantAnimLength(Int32, Int32)
AnimInstance.GetRelevantAnimTime(Int32, Int32)
AnimInstance.GetRelevantAnimTimeFraction(Int32, Int32)
AnimInstance.GetRelevantAnimTimeRemaining(Int32, Int32)
AnimInstance.GetRelevantAnimTimeRemainingFraction(Int32, Int32)
AnimInstance.GetSyncGroupPosition(Name)
AnimInstance.GetTimeToClosestMarker(Name, Name)
AnimInstance.HasMarkerBeenHitThisFrame(Name, Name)
AnimInstance.IsAnyMontagePlaying()
AnimInstance.IsPlayingSlotAnimation(AnimSequenceBase, Name)
AnimInstance.IsSyncGroupBetweenMarkers(Name, Name, Name, Boolean)
AnimInstance.LockAIResources(Boolean, Boolean)
AnimInstance.Montage_GetBlendTime(AnimMontage)
AnimInstance.Montage_GetCurrentSection(AnimMontage)
AnimInstance.Montage_GetIsStopped(AnimMontage)
AnimInstance.Montage_GetPlayRate(AnimMontage)
AnimInstance.Montage_GetPosition(AnimMontage)
AnimInstance.Montage_IsActive(AnimMontage)
AnimInstance.Montage_IsPlaying(AnimMontage)
AnimInstance.Montage_JumpToSection(Name, AnimMontage)
AnimInstance.Montage_JumpToSectionsEnd(Name, AnimMontage)
AnimInstance.Montage_Pause(AnimMontage)
AnimInstance.Montage_Play(AnimMontage, Single, EMontagePlayReturnType, Single, Boolean)
AnimInstance.Montage_Resume(AnimMontage)
AnimInstance.Montage_SetNextSection(Name, Name, AnimMontage)
AnimInstance.Montage_SetPlayRate(AnimMontage, Single)
AnimInstance.Montage_SetPosition(AnimMontage, Single)
AnimInstance.Montage_Stop(Single, AnimMontage)
AnimInstance.PlaySlotAnimation(AnimSequenceBase, Name, Single, Single, Single, Int32)
AnimInstance.PlaySlotAnimationAsDynamicMontage(AnimSequenceBase, Name, Single, Single, Single, Int32, Single, Single)
AnimInstance.ResetDynamics(ETeleportType)
AnimInstance.SavePoseSnapshot(Name)
AnimInstance.SetMorphTarget(Name, Single)
AnimInstance.SetRootMotionMode(Byte)
AnimInstance.SnapshotPose(PoseSnapshot)
AnimInstance.StopSlotAnimation(Single, Name)
AnimInstance.TryGetPawnOwner()
AnimInstance.UnlockAIResources(Boolean, Boolean)
AnimInstance.CurrentSkeleton
AnimInstance.RootMotionMode
AnimInstance.bUseMultiThreadedAnimationUpdate
AnimInstance.bUsingCopyPoseFromMesh
AnimInstance.bQueueMontageEvents
AnimInstance.PostCompileValidationClassName
AnimInstance.NotifyQueue
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public class AnimPreviewAttacheInstance : AnimCustomInstance
Remarks

Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimPreviewAttacheInstance DefaultObject { get; }
Property Value
Type Description
AnimPreviewAttacheInstance
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimPreviewAttacheInstance New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimPreviewAttacheInstance

Operators

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Implicit(IntPtr to AnimPreviewAttacheInstance)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimPreviewAttacheInstance(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimPreviewAttacheInstance
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