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Class ActorSequencePlayer

UActorSequencePlayer is used to actually "play" an actor sequence asset at runtime.

Inheritance
System.Object
UObject
MovieSceneSequencePlayer
ActorSequencePlayer
Inherited Members
MovieSceneSequencePlayer.ChangePlaybackDirection()
MovieSceneSequencePlayer.GetBoundObjects(MovieSceneObjectBindingID)
MovieSceneSequencePlayer.GetCurrentTime()
MovieSceneSequencePlayer.GetDisableCameraCuts()
MovieSceneSequencePlayer.GetDuration()
MovieSceneSequencePlayer.GetEndTime()
MovieSceneSequencePlayer.GetFrameDuration()
MovieSceneSequencePlayer.GetFrameRate()
MovieSceneSequencePlayer.GetLength()
MovieSceneSequencePlayer.GetObjectBindings(UObject)
MovieSceneSequencePlayer.GetPlaybackEnd()
MovieSceneSequencePlayer.GetPlaybackPosition()
MovieSceneSequencePlayer.GetPlaybackStart()
MovieSceneSequencePlayer.GetPlayRate()
MovieSceneSequencePlayer.GetStartTime()
MovieSceneSequencePlayer.GoToEndAndStop()
MovieSceneSequencePlayer.IsPaused()
MovieSceneSequencePlayer.IsPlaying()
MovieSceneSequencePlayer.IsReversed()
MovieSceneSequencePlayer.JumpToFrame(FrameTime)
MovieSceneSequencePlayer.JumpToPosition(Single)
MovieSceneSequencePlayer.JumpToSeconds(Single)
MovieSceneSequencePlayer.Pause()
MovieSceneSequencePlayer.Play()
MovieSceneSequencePlayer.PlayLooping(Int32)
MovieSceneSequencePlayer.PlayReverse()
MovieSceneSequencePlayer.PlayToFrame(FrameTime)
MovieSceneSequencePlayer.PlayToSeconds(Single)
MovieSceneSequencePlayer.Scrub()
MovieSceneSequencePlayer.ScrubToFrame(FrameTime)
MovieSceneSequencePlayer.ScrubToSeconds(Single)
MovieSceneSequencePlayer.SetDisableCameraCuts(Boolean)
MovieSceneSequencePlayer.SetFrameRange(Int32, Int32)
MovieSceneSequencePlayer.SetFrameRate(FrameRate)
MovieSceneSequencePlayer.SetPlaybackPosition(Single)
MovieSceneSequencePlayer.SetPlaybackRange(Single, Single)
MovieSceneSequencePlayer.SetPlayRate(Single)
MovieSceneSequencePlayer.SetTimeRange(Single, Single)
MovieSceneSequencePlayer.Stop()
MovieSceneSequencePlayer.Status
MovieSceneSequencePlayer.bReversePlayback
MovieSceneSequencePlayer.Sequence
MovieSceneSequencePlayer.StartTime
MovieSceneSequencePlayer.DurationFrames
MovieSceneSequencePlayer.CurrentNumLoops
MovieSceneSequencePlayer.PlaybackSettings
MovieSceneSequencePlayer.RootTemplateInstance
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ActorSequence
Assembly: UE4DotNet.dll
Syntax
public class ActorSequencePlayer : MovieSceneSequencePlayer

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ActorSequencePlayer DefaultObject { get; }
Property Value
Type Description
ActorSequencePlayer
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ActorSequencePlayer New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ActorSequencePlayer

Operators

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Implicit(IntPtr to ActorSequencePlayer)

Convert from IntPtr to UObject

Declaration
public static implicit operator ActorSequencePlayer(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ActorSequencePlayer
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