Class LayersBlueprintLibrary
Function library containing methods for interacting with editor layers
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ActorLayerUtilities
Assembly: UE4DotNet.dll
Syntax
public class LayersBlueprintLibrary : BlueprintFunctionLibrary
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static LayersBlueprintLibrary DefaultObject { get; }
Property Value
Type | Description |
---|---|
LayersBlueprintLibrary |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceGetActors(UObject, ActorLayer)
Get all the actors in this layer
Declaration
public static IReadOnlyCollection<Actor> GetActors(UObject WorldContextObject, ActorLayer ActorLayer)
Parameters
Type | Name | Description |
---|---|---|
UObject | WorldContextObject | |
ActorLayer | ActorLayer |
Returns
Type | Description |
---|---|
System.Collections.Generic.IReadOnlyCollection<Actor> |
New(UObject, Name)
Spawn an object of this class
Declaration
public static LayersBlueprintLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
LayersBlueprintLibrary |
Operators
| Improve this Doc View SourceImplicit(IntPtr to LayersBlueprintLibrary)
Convert from IntPtr to UObject
Declaration
public static implicit operator LayersBlueprintLibrary(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
LayersBlueprintLibrary |