Class PawnAction_Sequence
Pawn Action Sequence
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class PawnAction_Sequence : PawnAction
Properties
| Improve this Doc View SourceActionSequence
Action Sequence
Declaration
public ObjectArrayField<PawnAction> ActionSequence { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<PawnAction> |
ChildFailureHandlingMode
Child Failure Handling Mode
Declaration
public byte ChildFailureHandlingMode { get; }
Property Value
Type | Description |
---|---|
System.Byte |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PawnAction_Sequence DefaultObject { get; }
Property Value
Type | Description |
---|---|
PawnAction_Sequence |
RecentActionCopy
Recent Action Copy
Declaration
public PawnAction RecentActionCopy { get; set; }
Property Value
Type | Description |
---|---|
PawnAction |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static PawnAction_Sequence New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
PawnAction_Sequence |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PawnAction_Sequence)
Convert from IntPtr to UObject
Declaration
public static implicit operator PawnAction_Sequence(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
PawnAction_Sequence |