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Class PawnAction_Move

Pawn Action Move

Inheritance
System.Object
UObject
PawnAction
PawnAction_Move
Inherited Members
PawnAction.CreateActionInstance(UObject, SubclassOf<PawnAction>)
PawnAction.Finish(Byte)
PawnAction.GetActionPriority()
PawnAction.ChildAction
PawnAction.ParentAction
PawnAction.OwnerComponent
PawnAction.Instigator
PawnAction.BrainComp
PawnAction.bAllowNewSameClassInstance
PawnAction.bReplaceActiveSameClassInstance
PawnAction.bShouldPauseMovement
PawnAction.bAlwaysNotifyOnFinished
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class PawnAction_Move : PawnAction

Properties

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AcceptableRadius

Acceptable Radius

Declaration
public float AcceptableRadius { get; set; }
Property Value
Type Description
System.Single
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bAbortChildActionOnPathChange

Declaration
public bool bAbortChildActionOnPathChange { get; set; }
Property Value
Type Description
System.Boolean
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bAllowPartialPath

Declaration
public bool bAllowPartialPath { get; set; }
Property Value
Type Description
System.Boolean
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bAllowStrafe

Declaration
public bool bAllowStrafe { get; set; }
Property Value
Type Description
System.Boolean
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bFinishOnOverlap

Declaration
public bool bFinishOnOverlap { get; set; }
Property Value
Type Description
System.Boolean
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bProjectGoalToNavigation

Declaration
public bool bProjectGoalToNavigation { get; set; }
Property Value
Type Description
System.Boolean
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bUpdatePathToGoal

Declaration
public bool bUpdatePathToGoal { get; set; }
Property Value
Type Description
System.Boolean
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bUsePathfinding

Declaration
public bool bUsePathfinding { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static PawnAction_Move DefaultObject { get; }
Property Value
Type Description
PawnAction_Move
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FilterClass

"None" will result in default filter being used

Declaration
public SubclassOf<NavigationQueryFilter> FilterClass { get; set; }
Property Value
Type Description
SubclassOf<NavigationQueryFilter>
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GoalActor

Goal Actor

Declaration
public Actor GoalActor { get; set; }
Property Value
Type Description
Actor
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GoalLocation

Goal Location

Declaration
public Vector GoalLocation { get; set; }
Property Value
Type Description
Vector
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static PawnAction_Move New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
PawnAction_Move

Operators

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Implicit(IntPtr to PawnAction_Move)

Convert from IntPtr to UObject

Declaration
public static implicit operator PawnAction_Move(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
PawnAction_Move
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