Class PawnAction_Move
Inheritance
System.Object
PawnAction_Move
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class PawnAction_Move : PawnAction
Properties
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AcceptableRadius
Declaration
public float AcceptableRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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bAbortChildActionOnPathChange
Declaration
public bool bAbortChildActionOnPathChange { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowPartialPath
Declaration
public bool bAllowPartialPath { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowStrafe
Declaration
public bool bAllowStrafe { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFinishOnOverlap
Declaration
public bool bFinishOnOverlap { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bProjectGoalToNavigation
Declaration
public bool bProjectGoalToNavigation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUpdatePathToGoal
Declaration
public bool bUpdatePathToGoal { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUsePathfinding
Declaration
public bool bUsePathfinding { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PawnAction_Move DefaultObject { get; }
Property Value
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FilterClass
"None" will result in default filter being used
Declaration
public SubclassOf<NavigationQueryFilter> FilterClass { get; set; }
Property Value
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GoalActor
Declaration
public Actor GoalActor { get; set; }
Property Value
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GoalLocation
Declaration
public Vector GoalLocation { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static PawnAction_Move New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to PawnAction_Move)
Convert from IntPtr to UObject
Declaration
public static implicit operator PawnAction_Move(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns