Class GridPathFollowingComponent
Path following augmented with local navigation grids Keeps track of nearby grids and use them instead of navigation path when agent is inside.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class GridPathFollowingComponent : PathFollowingComponent
Remarks
Once outside grid, regular path following is resumed.
This allows creating dynamic navigation obstacles with fully static navigation (e.g. static navmesh), as long as they are minor modifications for path. Not recommended for blocking off entire corridors.
Does not replace proper avoidance for dynamic obstacles!
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static GridPathFollowingComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
GridPathFollowingComponent |
GridManager
Grid Manager
Declaration
public NavLocalGridManager GridManager { get; set; }
Property Value
Type | Description |
---|---|
NavLocalGridManager |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GridPathFollowingComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GridPathFollowingComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GridPathFollowingComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator GridPathFollowingComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GridPathFollowingComponent |