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Class EnvQueryGenerator_Donut

Env Query Generator Donut

Inheritance
System.Object
UObject
EnvQueryNode
EnvQueryGenerator
EnvQueryGenerator_ProjectedPoints
EnvQueryGenerator_Donut
Inherited Members
EnvQueryGenerator_ProjectedPoints.ProjectionData
EnvQueryGenerator.ItemType
EnvQueryGenerator.bAutoSortTests
EnvQueryNode.VerNum
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class EnvQueryGenerator_Donut : EnvQueryGenerator_ProjectedPoints

Properties

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ArcAngle

If you generate items on a piece of circle you define angle of Arc cut here

Declaration
public AIDataProviderFloatValue ArcAngle { get; set; }
Property Value
Type Description
AIDataProviderFloatValue
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ArcDirection

If you generate items on a piece of circle you define direction of Arc cut here

Declaration
public EnvDirection ArcDirection { get; set; }
Property Value
Type Description
EnvDirection
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bDefineArc

Declaration
public bool bDefineArc { get; set; }
Property Value
Type Description
System.Boolean
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bUseSpiralPattern

Declaration
public bool bUseSpiralPattern { get; set; }
Property Value
Type Description
System.Boolean
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Center

context

Declaration
public SubclassOf<EnvQueryContext> Center { get; set; }
Property Value
Type Description
SubclassOf<EnvQueryContext>
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EnvQueryGenerator_Donut DefaultObject { get; }
Property Value
Type Description
EnvQueryGenerator_Donut
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InnerRadius

min distance between point and context

Declaration
public AIDataProviderFloatValue InnerRadius { get; set; }
Property Value
Type Description
AIDataProviderFloatValue
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NumberOfRings

number of rings to generate

Declaration
public AIDataProviderIntValue NumberOfRings { get; set; }
Property Value
Type Description
AIDataProviderIntValue
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OuterRadius

max distance between point and context

Declaration
public AIDataProviderFloatValue OuterRadius { get; set; }
Property Value
Type Description
AIDataProviderFloatValue
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PointsPerRing

number of items to generate for each ring

Declaration
public AIDataProviderIntValue PointsPerRing { get; set; }
Property Value
Type Description
AIDataProviderIntValue
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static EnvQueryGenerator_Donut New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EnvQueryGenerator_Donut

Operators

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Implicit(IntPtr to EnvQueryGenerator_Donut)

Convert from IntPtr to UObject

Declaration
public static implicit operator EnvQueryGenerator_Donut(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EnvQueryGenerator_Donut
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