Class EQSTestingPawn
this class is abstract even though it's perfectly functional on its own.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class EQSTestingPawn : Character
Remarks
The reason is to stop it from showing as valid player pawn type when configuring project's game mode.
Properties
| Improve this Doc View SourcebDrawFailedItems
Declaration
public bool bDrawFailedItems { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bDrawLabels
Declaration
public bool bDrawLabels { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bReRunQueryOnlyOnFinishedMove
Declaration
public bool bReRunQueryOnlyOnFinishedMove { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bShouldBeVisibleInGame
Declaration
public bool bShouldBeVisibleInGame { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bTickDuringGame
Declaration
public bool bTickDuringGame { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EQSTestingPawn DefaultObject { get; }
Property Value
Type | Description |
---|---|
EQSTestingPawn |
EdRenderComp
Editor Preview
Declaration
public EQSRenderingComponent EdRenderComp { get; set; }
Property Value
Type | Description |
---|---|
EQSRenderingComponent |
NavAgentProperties
Nav Agent Properties
Declaration
public NavAgentProperties NavAgentProperties { get; set; }
Property Value
Type | Description |
---|---|
NavAgentProperties |
QueryingMode
Querying Mode
Declaration
public byte QueryingMode { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
QueryTemplate
Query Template
Declaration
public EnvQuery QueryTemplate { get; set; }
Property Value
Type | Description |
---|---|
EnvQuery |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
StepToDebugDraw
Step to Debug Draw
Declaration
public int StepToDebugDraw { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TimeLimitPerStep
Time Limit Per Step
Declaration
public float TimeLimitPerStep { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static EQSTestingPawn New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
EQSTestingPawn |
Operators
| Improve this Doc View SourceImplicit(IntPtr to EQSTestingPawn)
Convert from IntPtr to UObject
Declaration
public static implicit operator EQSTestingPawn(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
EQSTestingPawn |