Class CrowdManager
Crowd Manager
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class CrowdManager : CrowdManagerBase
Properties
| Improve this Doc View SourcebResolveCollisions
Declaration
public bool bResolveCollisions { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CrowdManager DefaultObject { get; }
Property Value
Type | Description |
---|---|
CrowdManager |
MaxAgentRadius
max radius of agent that can be added to crowd
Declaration
public float MaxAgentRadius { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
MaxAgents
max number of agents supported by crowd
Declaration
public int MaxAgents { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxAvoidedAgents
max number of neighbor agents for velocity avoidance
Declaration
public int MaxAvoidedAgents { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxAvoidedWalls
max number of wall segments for velocity avoidance
Declaration
public int MaxAvoidedWalls { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MyNavData
My Nav Data
Declaration
public NavigationData MyNavData { get; set; }
Property Value
Type | Description |
---|---|
NavigationData |
NavmeshCheckInterval
how often should agents check their position after moving off navmesh?
Declaration
public float NavmeshCheckInterval { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
PathOffsetRadiusMultiplier
agent radius multiplier for offsetting path around corners
Declaration
public float PathOffsetRadiusMultiplier { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
PathOptimizationInterval
how often should agents try to optimize their paths?
Declaration
public float PathOptimizationInterval { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
SeparationDirClamp
clamp separation force to left/right when neighbor is behind (dot between forward and dirToNei, -1 = disabled)
Declaration
public float SeparationDirClamp { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CrowdManager New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
CrowdManager |
Operators
| Improve this Doc View SourceImplicit(IntPtr to CrowdManager)
Convert from IntPtr to UObject
Declaration
public static implicit operator CrowdManager(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
CrowdManager |