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Class BlackboardComponent

Blackboard Component

Inheritance
System.Object
UObject
ActorComponent
BlackboardComponent
Inherited Members
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BlackboardComponent : ActorComponent

Properties

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BlackboardAsset

data asset defining entries

Declaration
public BlackboardData BlackboardAsset { get; set; }
Property Value
Type Description
BlackboardData
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BrainComp

cached behavior tree component

Declaration
public BrainComponent BrainComp { get; set; }
Property Value
Type Description
BrainComponent
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BlackboardComponent DefaultObject { get; }
Property Value
Type Description
BlackboardComponent
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KeyInstances

instanced keys with custom data allocations

Declaration
public ObjectArrayField<BlackboardKeyType> KeyInstances { get; }
Property Value
Type Description
ObjectArrayField<BlackboardKeyType>
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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ClearValue(Name)

Clear Value

Declaration
public void ClearValue(Name KeyName)
Parameters
Type Name Description
Name KeyName
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GetLocationFromEntry(Name)

return false if call failed (most probably no such entry in BB)

Declaration
public (Vector, bool) GetLocationFromEntry(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.ValueTuple<Vector, System.Boolean>
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GetRotationFromEntry(Name)

return false if call failed (most probably no such entry in BB)

Declaration
public (Rotator, bool) GetRotationFromEntry(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.ValueTuple<Rotator, System.Boolean>
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GetValueAsBool(Name)

Get Value as Bool

Declaration
public bool GetValueAsBool(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.Boolean
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GetValueAsClass(Name)

Get Value as Class

Declaration
public SubclassOf<UObject> GetValueAsClass(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
SubclassOf<UObject>
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GetValueAsEnum(Name)

Get Value as Enum

Declaration
public byte GetValueAsEnum(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.Byte
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GetValueAsFloat(Name)

Get Value as Float

Declaration
public float GetValueAsFloat(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.Single
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GetValueAsInt(Name)

Get Value as Int

Declaration
public int GetValueAsInt(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.Int32
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GetValueAsName(Name)

Get Value as Name

Declaration
public Name GetValueAsName(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
Name
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GetValueAsObject(Name)

Get Value as Object

Declaration
public UObject GetValueAsObject(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
UObject
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GetValueAsRotator(Name)

Get Value as Rotator

Declaration
public Rotator GetValueAsRotator(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
Rotator
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GetValueAsString(Name)

Get Value as String

Declaration
public string GetValueAsString(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.String
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GetValueAsVector(Name)

Get Value as Vector

Declaration
public Vector GetValueAsVector(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
Vector
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IsVectorValueSet(Name)

If the vector value has been set (and not cleared), this function returns true (indicating that the value should be valid). If it's not set, the vector value is invalid and this function will return false. (Also returns false if the key specified does not hold a vector.)

Declaration
public bool IsVectorValueSet(Name KeyName)
Parameters
Type Name Description
Name KeyName
Returns
Type Description
System.Boolean
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New(UObject, Name)

Spawn an object of this class

Declaration
public static BlackboardComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BlackboardComponent
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SetValueAsBool(Name, Boolean)

Set Value as Bool

Declaration
public void SetValueAsBool(Name KeyName, bool BoolValue)
Parameters
Type Name Description
Name KeyName
System.Boolean BoolValue
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SetValueAsClass(Name, SubclassOf<UObject>)

Set Value as Class

Declaration
public void SetValueAsClass(Name KeyName, SubclassOf<UObject> ClassValue)
Parameters
Type Name Description
Name KeyName
SubclassOf<UObject> ClassValue
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SetValueAsEnum(Name, Byte)

Set Value as Enum

Declaration
public void SetValueAsEnum(Name KeyName, byte EnumValue)
Parameters
Type Name Description
Name KeyName
System.Byte EnumValue
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SetValueAsFloat(Name, Single)

Set Value as Float

Declaration
public void SetValueAsFloat(Name KeyName, float FloatValue)
Parameters
Type Name Description
Name KeyName
System.Single FloatValue
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SetValueAsInt(Name, Int32)

Set Value as Int

Declaration
public void SetValueAsInt(Name KeyName, int IntValue)
Parameters
Type Name Description
Name KeyName
System.Int32 IntValue
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SetValueAsName(Name, Name)

Set Value as Name

Declaration
public void SetValueAsName(Name KeyName, Name NameValue)
Parameters
Type Name Description
Name KeyName
Name NameValue
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SetValueAsObject(Name, UObject)

Set Value as Object

Declaration
public void SetValueAsObject(Name KeyName, UObject ObjectValue)
Parameters
Type Name Description
Name KeyName
UObject ObjectValue
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SetValueAsRotator(Name, Rotator)

Set Value as Rotator

Declaration
public void SetValueAsRotator(Name KeyName, Rotator VectorValue)
Parameters
Type Name Description
Name KeyName
Rotator VectorValue
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SetValueAsString(Name, String)

Set Value as String

Declaration
public void SetValueAsString(Name KeyName, string StringValue)
Parameters
Type Name Description
Name KeyName
System.String StringValue
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SetValueAsVector(Name, Vector)

Set Value as Vector

Declaration
public void SetValueAsVector(Name KeyName, Vector VectorValue)
Parameters
Type Name Description
Name KeyName
Vector VectorValue

Operators

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Implicit(IntPtr to BlackboardComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator BlackboardComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BlackboardComponent
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