Class BehaviorTree
Behavior Tree
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BehaviorTree : UObject
Properties
| Improve this Doc View SourceBlackboardAsset
blackboard asset for this tree
Declaration
public BlackboardData BlackboardAsset { get; set; }
Property Value
Type | Description |
---|---|
BlackboardData |
BTGraph
Graph for Behavior Tree
Declaration
public EdGraph BTGraph { get; set; }
Property Value
Type | Description |
---|---|
EdGraph |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BehaviorTree DefaultObject { get; }
Property Value
Type | Description |
---|---|
BehaviorTree |
RootDecorators
root level decorators, used by subtrees
Declaration
public ObjectArrayField<BTDecorator> RootDecorators { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<BTDecorator> |
RootNode
root node of loaded tree
Declaration
public BTCompositeNode RootNode { get; set; }
Property Value
Type | Description |
---|---|
BTCompositeNode |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BehaviorTree New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BehaviorTree |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BehaviorTree)
Convert from IntPtr to UObject
Declaration
public static implicit operator BehaviorTree(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BehaviorTree |