Class BTTask_PawnActionBase
Base class for managing pawn actions Task will set itself as action observer before pushing it to AI Controller, override OnActionEvent if you need any special event handling.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BTTask_PawnActionBase : BTTaskNode
Remarks
Please use result returned by PushAction for ExecuteTask function.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static BTTask_PawnActionBase DefaultObject { get; }
Property Value
Type | Description |
---|---|
BTTask_PawnActionBase |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BTTask_PawnActionBase New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BTTask_PawnActionBase |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BTTask_PawnActionBase)
Convert from IntPtr to UObject
Declaration
public static implicit operator BTTask_PawnActionBase(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BTTask_PawnActionBase |