Class BTTask_MoveTo
Inheritance
System.Object
BTTask_MoveTo
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class BTTask_MoveTo : BTTask_BlackboardBase
Properties
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AcceptableRadius
fixed distance added to threshold between AI and goal location in destination reach test
Declaration
public float AcceptableRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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bAllowPartialPath
Declaration
public bool bAllowPartialPath { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowStrafe
Declaration
public bool bAllowStrafe { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bObserveBlackboardValue
Declaration
public bool bObserveBlackboardValue { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bProjectGoalLocation
Declaration
public bool bProjectGoalLocation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bReachTestIncludesAgentRadius
Declaration
public bool bReachTestIncludesAgentRadius { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bReachTestIncludesGoalRadius
Declaration
public bool bReachTestIncludesGoalRadius { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bStopOnOverlap
Declaration
public bool bStopOnOverlap { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bStopOnOverlapNeedsUpdate
Declaration
public bool bStopOnOverlapNeedsUpdate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bTrackMovingGoal
Declaration
public bool bTrackMovingGoal { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BTTask_MoveTo DefaultObject { get; }
Property Value
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FilterClass
"None" will result in default filter being used
Declaration
public SubclassOf<NavigationQueryFilter> FilterClass { get; set; }
Property Value
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ObservedBlackboardValueTolerance
if task is expected to react to changes to location represented by BB key
this property can be used to tweak sensitivity of the mechanism.
Declaration
public float ObservedBlackboardValueTolerance { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static BTTask_MoveTo New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to BTTask_MoveTo)
Convert from IntPtr to UObject
Declaration
public static implicit operator BTTask_MoveTo(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns