Class AISystem
Inheritance
System.Object
AISystem
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AISystem : AISystemBase
Properties
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AcceptanceRadius
Default AI movement's acceptance radius used to determine whether
Declaration
public float AcceptanceRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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AllProxyObjects
Declaration
public ObjectArrayField<AIAsyncTaskBlueprintProxy> AllProxyObjects { get; }
Property Value
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bAcceptPartialPaths
Declaration
public bool bAcceptPartialPaths { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowControllersAsEQSQuerier
Declaration
public bool bAllowControllersAsEQSQuerier { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowStrafing
Declaration
public bool bAllowStrafing { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BehaviorTreeManager
Behavior tree manager used by game
Declaration
public BehaviorTreeManager BehaviorTreeManager { get; set; }
Property Value
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bEnableBTAITasks
Declaration
public bool bEnableBTAITasks { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableDebuggerPlugin
Declaration
public bool bEnableDebuggerPlugin { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFinishMoveOnGoalOverlap
Declaration
public bool bFinishMoveOnGoalOverlap { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AISystem DefaultObject { get; }
Property Value
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DefaultSightCollisionChannel
Default Sight Collision Channel
Declaration
public byte DefaultSightCollisionChannel { get; set; }
Property Value
Type |
Description |
System.Byte |
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EnvironmentQueryManager
Environment query manager used by game
Declaration
public EnvQueryManager EnvironmentQueryManager { get; set; }
Property Value
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HotSpotManager
Declaration
public AIHotSpotManager HotSpotManager { get; set; }
Property Value
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HotSpotManagerClassName
Hot Spot Manager Class Name
Declaration
public SoftClassPath HotSpotManagerClassName { get; set; }
Property Value
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NavLocalGrids
Declaration
public NavLocalGridManager NavLocalGrids { get; set; }
Property Value
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PathfollowingNavLinkAcceptanceRadius
Similarly to PathfollowingRegularPathPointAcceptanceRadius used by pathfollowing's internals
Declaration
public float PathfollowingNavLinkAcceptanceRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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PathfollowingRegularPathPointAcceptanceRadius
Value used for pathfollowing's internal code to determine whether AI reached path's point.
Declaration
public float PathfollowingRegularPathPointAcceptanceRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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PerceptionSystem
Declaration
public AIPerceptionSystem PerceptionSystem { get; set; }
Property Value
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PerceptionSystemClassName
Perception System Class Name
Declaration
public SoftClassPath PerceptionSystemClassName { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AISystem New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AISystem)
Convert from IntPtr to UObject
Declaration
public static implicit operator AISystem(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns