Struct NamedSlotBinding
The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public struct NamedSlotBinding
Fields
| Improve this Doc View SourceName
Declaration
public Name Name
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceContent
Content
Declaration
public Widget Content { get; set; }
Property Value
Type | Description |
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Widget |