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Struct NamedSlotBinding

The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public struct NamedSlotBinding

Fields

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Name

Declaration
public Name Name
Field Value
Type Description
Name

Properties

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Content

Content

Declaration
public Widget Content { get; set; }
Property Value
Type Description
Widget
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