Struct ProcMeshTangent
Struct used to specify a tangent vector for a vertex The Y tangent is computed from the cross product of the vertex normal (Tangent Z) and the TangentX member.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ProceduralMeshComponent
Assembly: UE4DotNet.dll
Syntax
public struct ProcMeshTangent
Fields
| Improve this Doc View SourcebFlipTangentY
Declaration
public bool bFlipTangentY
Field Value
Type | Description |
---|---|
System.Boolean |