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Struct PaperSpriteSocket

@TODO: Should have some nice UI and enforce unique names, etc...

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2D
Assembly: UE4DotNet.dll
Syntax
public struct PaperSpriteSocket

Fields

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SocketName

Declaration
public Name SocketName
Field Value
Type Description
Name
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