Struct MovieSceneEvalTemplate
Structure used for movie scene evaluation templates contained within a track.
Inherited Members
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneEvalTemplate
Remarks
Typically these are defined as one per-section. Serialized into a FMovieSceneEvaluationTemplate contained within the sequence itself (for fast initialization at runtime). Templates are executed in a 3-phase algorithm: 1) Initialize: (opt-in) Called at the start of the frame. Able to access mutable state from the playback context. Used to initialize any persistent state required for the evaluation pass. 2) Evaluate: Potentially called on a thread. Should (where possible) perform all costly evaluation logic, accumulating into execution tokens which will be executed at a later time on the game thread. 3) Execute: Called on all previously submitted execution tokens to apply the evaluated state to the movie scene player
Properties
| Improve this Doc View SourceSourceSection
The section from which this template originates
Declaration
public MovieSceneSection SourceSection { get; set; }
Property Value
Type | Description |
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MovieSceneSection |