Struct GameplayTagSource
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayTags
Assembly: UE4DotNet.dll
Syntax
public struct GameplayTagSource
Fields
| Improve this Doc View SourceSourceName
Declaration
public Name SourceName
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceSourceRestrictedTagList
If this has restricted tags and is bound to an ini object for saving, this is the one
Declaration
public RestrictedGameplayTagsList SourceRestrictedTagList { get; set; }
Property Value
Type | Description |
---|---|
RestrictedGameplayTagsList |
SourceTagList
If this is bound to an ini object for saving, this is the one
Declaration
public GameplayTagsList SourceTagList { get; set; }
Property Value
Type | Description |
---|---|
GameplayTagsList |