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Struct GameplayTagSource

Struct defining where gameplay tags are loaded/saved from. Mostly for the editor

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayTags
Assembly: UE4DotNet.dll
Syntax
public struct GameplayTagSource

Fields

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SourceName

Declaration
public Name SourceName
Field Value
Type Description
Name

Properties

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SourceRestrictedTagList

If this has restricted tags and is bound to an ini object for saving, this is the one

Declaration
public RestrictedGameplayTagsList SourceRestrictedTagList { get; set; }
Property Value
Type Description
RestrictedGameplayTagsList
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SourceTagList

If this is bound to an ini object for saving, this is the one

Declaration
public GameplayTagsList SourceTagList { get; set; }
Property Value
Type Description
GameplayTagsList
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