Struct AITestSpawnInfo
AITest Spawn Info
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.FunctionalTesting
Assembly: UE4DotNet.dll
Syntax
public struct AITestSpawnInfo
Fields
| Improve this Doc View SourceNumberToSpawn
Declaration
public int NumberToSpawn
Field Value
Type | Description |
---|---|
System.Int32 |
PreSpawnDelay
Declaration
public float PreSpawnDelay
Field Value
Type | Description |
---|---|
System.Single |
SpawnDelay
Declaration
public float SpawnDelay
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceBehaviorTree
if set will be applied to spawned AI
Declaration
public BehaviorTree BehaviorTree { get; set; }
Property Value
Type | Description |
---|---|
BehaviorTree |
ControllerClass
class to override default pawn's controller class. If None the default will be used
Declaration
public SubclassOf<AIController> ControllerClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<AIController> |
PawnClass
Determines AI to be spawned
Declaration
public SubclassOf<Pawn> PawnClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<Pawn> |
SpawnLocation
Where should AI be spawned
Declaration
public Actor SpawnLocation { get; set; }
Property Value
Type | Description |
---|---|
Actor |