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Struct AITestSpawnInfo

AITest Spawn Info

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.FunctionalTesting
Assembly: UE4DotNet.dll
Syntax
public struct AITestSpawnInfo

Fields

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NumberToSpawn

Declaration
public int NumberToSpawn
Field Value
Type Description
System.Int32
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PreSpawnDelay

Declaration
public float PreSpawnDelay
Field Value
Type Description
System.Single
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SpawnDelay

Declaration
public float SpawnDelay
Field Value
Type Description
System.Single

Properties

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BehaviorTree

if set will be applied to spawned AI

Declaration
public BehaviorTree BehaviorTree { get; set; }
Property Value
Type Description
BehaviorTree
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ControllerClass

class to override default pawn's controller class. If None the default will be used

Declaration
public SubclassOf<AIController> ControllerClass { get; set; }
Property Value
Type Description
SubclassOf<AIController>
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PawnClass

Determines AI to be spawned

Declaration
public SubclassOf<Pawn> PawnClass { get; set; }
Property Value
Type Description
SubclassOf<Pawn>
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SpawnLocation

Where should AI be spawned

Declaration
public Actor SpawnLocation { get; set; }
Property Value
Type Description
Actor
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