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Struct FoliageTypeObject

A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Foliage
Assembly: UE4DotNet.dll
Syntax
public struct FoliageTypeObject

Fields

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bIsAsset

Declaration
public bool bIsAsset
Field Value
Type Description
System.Boolean

Properties

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FoliageTypeObject_

The foliage type that will be spawned by the procedural foliage simulation

Declaration
public UObject FoliageTypeObject_ { get; set; }
Property Value
Type Description
UObject
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TypeInstance

The actual instance of the foliage type that is used for spawning

Declaration
public FoliageType_InstancedStaticMesh TypeInstance { get; set; }
Property Value
Type Description
FoliageType_InstancedStaticMesh
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