Struct FoliageTypeObject
A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Foliage
Assembly: UE4DotNet.dll
Syntax
public struct FoliageTypeObject
Fields
| Improve this Doc View SourcebIsAsset
Declaration
public bool bIsAsset
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourceFoliageTypeObject_
The foliage type that will be spawned by the procedural foliage simulation
Declaration
public UObject FoliageTypeObject_ { get; set; }
Property Value
Type | Description |
---|---|
UObject |
TypeInstance
The actual instance of the foliage type that is used for spawning
Declaration
public FoliageType_InstancedStaticMesh TypeInstance { get; set; }
Property Value
Type | Description |
---|---|
FoliageType_InstancedStaticMesh |