Struct UpdateLevelStreamingLevelStatus
This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct UpdateLevelStreamingLevelStatus
Fields
| Improve this Doc View SourcebNewShouldBeLoaded
Declaration
public bool bNewShouldBeLoaded
Field Value
Type | Description |
---|---|
System.Boolean |
bNewShouldBeVisible
Declaration
public bool bNewShouldBeVisible
Field Value
Type | Description |
---|---|
System.Boolean |
bNewShouldBlockOnLoad
Declaration
public bool bNewShouldBlockOnLoad
Field Value
Type | Description |
---|---|
System.Boolean |
LODIndex
Declaration
public int LODIndex
Field Value
Type | Description |
---|---|
System.Int32 |
PackageName
Declaration
public Name PackageName
Field Value
Type | Description |
---|---|
Name |