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Struct UpdateLevelStreamingLevelStatus

This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct UpdateLevelStreamingLevelStatus

Fields

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bNewShouldBeLoaded

Declaration
public bool bNewShouldBeLoaded
Field Value
Type Description
System.Boolean
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bNewShouldBeVisible

Declaration
public bool bNewShouldBeVisible
Field Value
Type Description
System.Boolean
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bNewShouldBlockOnLoad

Declaration
public bool bNewShouldBlockOnLoad
Field Value
Type Description
System.Boolean
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LODIndex

Declaration
public int LODIndex
Field Value
Type Description
System.Int32
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PackageName

Declaration
public Name PackageName
Field Value
Type Description
Name
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