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Struct TimelineVectorTrack

Struct that contains one entry for each vector interpolation performed by the timeline

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct TimelineVectorTrack

Fields

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TrackName

Declaration
public Name TrackName
Field Value
Type Description
Name
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VectorPropertyName

Declaration
public Name VectorPropertyName
Field Value
Type Description
Name

Properties

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VectorCurve

Vector curve to be evaluated

Declaration
public CurveVector VectorCurve { get; set; }
Property Value
Type Description
CurveVector
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VectorProperty

Cached vector struct property pointer

Declaration
public StructProperty VectorProperty { get; set; }
Property Value
Type Description
StructProperty
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