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Struct TextureLODGroup

LOD settings for a single texture group.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct TextureLODGroup

Fields

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Group

Declaration
public byte Group
Field Value
Type Description
System.Byte
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LODBias

Declaration
public int LODBias
Field Value
Type Description
System.Int32
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LODBias_Smaller

Declaration
public int LODBias_Smaller
Field Value
Type Description
System.Int32
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LODBias_Smallest

Declaration
public int LODBias_Smallest
Field Value
Type Description
System.Int32
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MaxLODSize

Declaration
public int MaxLODSize
Field Value
Type Description
System.Int32
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MaxLODSize_Smaller

Declaration
public int MaxLODSize_Smaller
Field Value
Type Description
System.Int32
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MaxLODSize_Smallest

Declaration
public int MaxLODSize_Smallest
Field Value
Type Description
System.Int32
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MinLODSize

Declaration
public int MinLODSize
Field Value
Type Description
System.Int32
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MinMagFilter

Declaration
public Name MinMagFilter
Field Value
Type Description
Name
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MipFilter

Declaration
public Name MipFilter
Field Value
Type Description
Name
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MipGenSettings

Declaration
public byte MipGenSettings
Field Value
Type Description
System.Byte
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NumStreamedMips

Declaration
public int NumStreamedMips
Field Value
Type Description
System.Int32
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OptionalLODBias

Declaration
public int OptionalLODBias
Field Value
Type Description
System.Int32
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OptionalMaxLODSize

Declaration
public int OptionalMaxLODSize
Field Value
Type Description
System.Int32
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