Struct SkeletalMeshSamplingRegionMaterialFilter
Filter to include triangles in a sampling region based on their material.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshSamplingRegionMaterialFilter
Fields
| Improve this Doc View SourceMaterialName
Declaration
public Name MaterialName
Field Value
Type | Description |
---|---|
Name |