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Struct SkeletalMeshSamplingRegionMaterialFilter

Filter to include triangles in a sampling region based on their material.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshSamplingRegionMaterialFilter

Fields

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MaterialName

Declaration
public Name MaterialName
Field Value
Type Description
Name
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