Struct SkeletalMeshSamplingRegionBoneFilter
Filter to include or exclude bones and their associated triangles from a sampling region.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshSamplingRegionBoneFilter
Fields
| Improve this Doc View SourcebApplyToChildren
Declaration
public bool bApplyToChildren
Field Value
Type | Description |
---|---|
System.Boolean |
bIncludeOrExclude
Declaration
public bool bIncludeOrExclude
Field Value
Type | Description |
---|---|
System.Boolean |
BoneName
Declaration
public Name BoneName
Field Value
Type | Description |
---|---|
Name |