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Struct SkeletalMeshSamplingRegionBoneFilter

Filter to include or exclude bones and their associated triangles from a sampling region.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshSamplingRegionBoneFilter

Fields

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bApplyToChildren

Declaration
public bool bApplyToChildren
Field Value
Type Description
System.Boolean
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bIncludeOrExclude

Declaration
public bool bIncludeOrExclude
Field Value
Type Description
System.Boolean
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BoneName

Declaration
public Name BoneName
Field Value
Type Description
Name
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