Struct SkeletalMeshSamplingRegion
Defined a named region on a mesh that will have associated triangles and bones for fast sampling at each enabled LOD.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshSamplingRegion
Fields
| Improve this Doc View SourcebSupportUniformlyDistributedSampling
Declaration
public bool bSupportUniformlyDistributedSampling
Field Value
Type | Description |
---|---|
System.Boolean |
LODIndex
Declaration
public int LODIndex
Field Value
Type | Description |
---|---|
System.Int32 |
Name
Declaration
public Name Name
Field Value
Type | Description |
---|---|
Name |