Struct SkeletalMeshLODInfo
Struct containing information for a particular LOD level, such as materials and info for when to use it.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshLODInfo
Fields
| Improve this Doc View SourcebAllowCPUAccess
Declaration
public bool bAllowCPUAccess
Field Value
Type | Description |
---|---|
System.Boolean |
bHasBeenSimplified
Declaration
public bool bHasBeenSimplified
Field Value
Type | Description |
---|---|
System.Boolean |
bHasPerLODVertexColors
Declaration
public bool bHasPerLODVertexColors
Field Value
Type | Description |
---|---|
System.Boolean |
bImportWithBaseMesh
Declaration
public bool bImportWithBaseMesh
Field Value
Type | Description |
---|---|
System.Boolean |
bSupportUniformlyDistributedSampling
Declaration
public bool bSupportUniformlyDistributedSampling
Field Value
Type | Description |
---|---|
System.Boolean |
LODHysteresis
Declaration
public float LODHysteresis
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceBakePose
Pose which should be used to reskin vertex influences for which the bones will be removed in this LOD level, uses ref-pose by default
Declaration
public AnimSequence BakePose { get; set; }
Property Value
Type | Description |
---|---|
AnimSequence |