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Struct SkeletalMeshLODInfo

Struct containing information for a particular LOD level, such as materials and info for when to use it.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshLODInfo

Fields

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bAllowCPUAccess

Declaration
public bool bAllowCPUAccess
Field Value
Type Description
System.Boolean
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bHasBeenSimplified

Declaration
public bool bHasBeenSimplified
Field Value
Type Description
System.Boolean
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bHasPerLODVertexColors

Declaration
public bool bHasPerLODVertexColors
Field Value
Type Description
System.Boolean
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bImportWithBaseMesh

Declaration
public bool bImportWithBaseMesh
Field Value
Type Description
System.Boolean
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bSupportUniformlyDistributedSampling

Declaration
public bool bSupportUniformlyDistributedSampling
Field Value
Type Description
System.Boolean
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LODHysteresis

Declaration
public float LODHysteresis
Field Value
Type Description
System.Single

Properties

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BakePose

Pose which should be used to reskin vertex influences for which the bones will be removed in this LOD level, uses ref-pose by default

Declaration
public AnimSequence BakePose { get; set; }
Property Value
Type Description
AnimSequence
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