Show / Hide Table of Contents

Struct RootMotionExtractionStep

Struct defining a RootMotionExtractionStep.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionExtractionStep
Remarks

When extracting RootMotion we can encounter looping animations (wrap around), or different animations. We break those up into different steps, to help with RootMotion extraction, as we can only extract a contiguous range per AnimSequence.

Fields

| Improve this Doc View Source

EndPosition

Declaration
public float EndPosition
Field Value
Type Description
System.Single
| Improve this Doc View Source

StartPosition

Declaration
public float StartPosition
Field Value
Type Description
System.Single

Properties

| Improve this Doc View Source

AnimSequence

AnimSequence ref

Declaration
public AnimSequence AnimSequence { get; set; }
Property Value
Type Description
AnimSequence
  • Improve this Doc
  • View Source
Back to top Generated by DocFX