Struct RootMotionExtractionStep
Struct defining a RootMotionExtractionStep.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionExtractionStep
Remarks
When extracting RootMotion we can encounter looping animations (wrap around), or different animations. We break those up into different steps, to help with RootMotion extraction, as we can only extract a contiguous range per AnimSequence.
Fields
| Improve this Doc View SourceEndPosition
Declaration
public float EndPosition
Field Value
Type | Description |
---|---|
System.Single |
StartPosition
Declaration
public float StartPosition
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceAnimSequence
AnimSequence ref
Declaration
public AnimSequence AnimSequence { get; set; }
Property Value
Type | Description |
---|---|
AnimSequence |