Struct RepRootMotionMontage
Replicated data when playing a root motion montage.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RepRootMotionMontage
Fields
| Improve this Doc View SourcebIsActive
Declaration
public bool bIsActive
Field Value
Type | Description |
---|---|
System.Boolean |
bRelativePosition
Declaration
public bool bRelativePosition
Field Value
Type | Description |
---|---|
System.Boolean |
bRelativeRotation
Declaration
public bool bRelativeRotation
Field Value
Type | Description |
---|---|
System.Boolean |
MovementBaseBoneName
Declaration
public Name MovementBaseBoneName
Field Value
Type | Description |
---|---|
Name |
Position
Declaration
public float Position
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceAnimMontage
AnimMontage providing Root Motion
Declaration
public AnimMontage AnimMontage { get; set; }
Property Value
Type | Description |
---|---|
AnimMontage |
MovementBase
Movement Relative to Base
Declaration
public PrimitiveComponent MovementBase { get; set; }
Property Value
Type | Description |
---|---|
PrimitiveComponent |