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Struct RepRootMotionMontage

Replicated data when playing a root motion montage.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RepRootMotionMontage

Fields

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bIsActive

Declaration
public bool bIsActive
Field Value
Type Description
System.Boolean
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bRelativePosition

Declaration
public bool bRelativePosition
Field Value
Type Description
System.Boolean
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bRelativeRotation

Declaration
public bool bRelativeRotation
Field Value
Type Description
System.Boolean
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MovementBaseBoneName

Declaration
public Name MovementBaseBoneName
Field Value
Type Description
Name
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Position

Declaration
public float Position
Field Value
Type Description
System.Single

Properties

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AnimMontage

AnimMontage providing Root Motion

Declaration
public AnimMontage AnimMontage { get; set; }
Property Value
Type Description
AnimMontage
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MovementBase

Movement Relative to Base

Declaration
public PrimitiveComponent MovementBase { get; set; }
Property Value
Type Description
PrimitiveComponent
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