Struct RepAttachment
Handles attachment replication to clients. Movement replication will not happen while AttachParent is non-nullptr
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RepAttachment
Fields
| Improve this Doc View SourceAttachSocket
Declaration
public Name AttachSocket
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceAttachComponent
Attach Component
Declaration
public SceneComponent AttachComponent { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
AttachParent
Attach Parent
Declaration
public Actor AttachParent { get; set; }
Property Value
Type | Description |
---|---|
Actor |