Struct PrimaryAssetTypeInfo
Structure with publicly exposed information about an asset type. These can be loaded out of a config file.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PrimaryAssetTypeInfo
Fields
| Improve this Doc View SourcebHasBlueprintClasses
Declaration
public bool bHasBlueprintClasses
Field Value
Type | Description |
---|---|
System.Boolean |
bIsDynamicAsset
Declaration
public bool bIsDynamicAsset
Field Value
Type | Description |
---|---|
System.Boolean |
bIsEditorOnly
Declaration
public bool bIsEditorOnly
Field Value
Type | Description |
---|---|
System.Boolean |
NumberOfAssets
Declaration
public int NumberOfAssets
Field Value
Type | Description |
---|---|
System.Int32 |
PrimaryAssetType
Declaration
public Name PrimaryAssetType
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceAssetBaseClassLoaded
Base Class of all assets of this type
Declaration
public SubclassOf<UObject> AssetBaseClassLoaded { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<UObject> |