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Struct PrimaryAssetTypeInfo

Structure with publicly exposed information about an asset type. These can be loaded out of a config file.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PrimaryAssetTypeInfo

Fields

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bHasBlueprintClasses

Declaration
public bool bHasBlueprintClasses
Field Value
Type Description
System.Boolean
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bIsDynamicAsset

Declaration
public bool bIsDynamicAsset
Field Value
Type Description
System.Boolean
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bIsEditorOnly

Declaration
public bool bIsEditorOnly
Field Value
Type Description
System.Boolean
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NumberOfAssets

Declaration
public int NumberOfAssets
Field Value
Type Description
System.Int32
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PrimaryAssetType

Declaration
public Name PrimaryAssetType
Field Value
Type Description
Name

Properties

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AssetBaseClassLoaded

Base Class of all assets of this type

Declaration
public SubclassOf<UObject> AssetBaseClassLoaded { get; set; }
Property Value
Type Description
SubclassOf<UObject>
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