Show / Hide Table of Contents

Struct PhysicalAnimationData

Stores info on the type of motor that will be used for a given bone

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PhysicalAnimationData

Fields

| Improve this Doc View Source

AngularVelocityStrength

Declaration
public float AngularVelocityStrength
Field Value
Type Description
System.Single
| Improve this Doc View Source

bIsLocalSimulation

Declaration
public bool bIsLocalSimulation
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

BodyName

Declaration
public Name BodyName
Field Value
Type Description
Name
| Improve this Doc View Source

MaxAngularForce

Declaration
public float MaxAngularForce
Field Value
Type Description
System.Single
| Improve this Doc View Source

MaxLinearForce

Declaration
public float MaxLinearForce
Field Value
Type Description
System.Single
| Improve this Doc View Source

OrientationStrength

Declaration
public float OrientationStrength
Field Value
Type Description
System.Single
| Improve this Doc View Source

PositionStrength

Declaration
public float PositionStrength
Field Value
Type Description
System.Single
| Improve this Doc View Source

VelocityStrength

Declaration
public float VelocityStrength
Field Value
Type Description
System.Single
  • Improve this Doc
  • View Source
Back to top Generated by DocFX