Struct PhysicalAnimationData
Stores info on the type of motor that will be used for a given bone
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct PhysicalAnimationData
Fields
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AngularVelocityStrength
Declaration
public float AngularVelocityStrength
Field Value
Type |
Description |
System.Single |
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bIsLocalSimulation
Declaration
public bool bIsLocalSimulation
Field Value
Type |
Description |
System.Boolean |
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BodyName
Declaration
Field Value
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MaxAngularForce
Declaration
public float MaxAngularForce
Field Value
Type |
Description |
System.Single |
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MaxLinearForce
Declaration
public float MaxLinearForce
Field Value
Type |
Description |
System.Single |
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OrientationStrength
Declaration
public float OrientationStrength
Field Value
Type |
Description |
System.Single |
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PositionStrength
Declaration
public float PositionStrength
Field Value
Type |
Description |
System.Single |
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VelocityStrength
Declaration
public float VelocityStrength
Field Value
Type |
Description |
System.Single |
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