Struct Node
Rig Controller for bone transform *
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct Node
Fields
| Improve this Doc View SourcebAdvanced
Declaration
public bool bAdvanced
Field Value
Type | Description |
---|---|
System.Boolean |
Name
Declaration
public Name Name
Field Value
Type | Description |
---|---|
Name |
ParentName
Declaration
public Name ParentName
Field Value
Type | Description |
---|---|
Name |